Wizard Advancement
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As a newbie train INT CON AND STR based on whichever stats your race is weakest in. NOTE you can train STR/CON beyond what the guild normally allows before taxation this way.
Deity favor has no effect on the strength of your spells.
Wizards may train the following without being TAXED: Con: 1, Dex: 5, Int: 9
Alternate information at: https://sites.google.com/view/tev-realms-of-the-dragon/home
Vitality:
v.p.h to 94
v.p.e to 146
v.m.c to 162
v.m.e to 398
Magic:
magic.spells.offensive.target to 300
magic.spells.offensive to 300
magic.spells.defensive.self to 300
magic.spells.misc.target to 300
OPTIONAL Max for extra layers - recommended for Elves (Elves get a +6 to m.s.d) magic.spells.defensive to 300
OPTIONAL Max for better silence - recommended for Drow, Gnomes, Humans (Drow get a +4 to m.s.m) magic.spells.misc to 300
magic.spells to 300
magic to 300
magic.items.staff to 350
magic.items.rod or scroll (pick one) to 350
magic.items to 350 (at the Main Guild or an Annex)
STOP - You should be about level 385.
Now it's time to do your "temple max" to overmax magic.items
In order to do so, "cast teleport to location obelisk"
magic.items to 517 (At the obelisk, it will cost you about 375 million xp to get from magic.items of 350 to 517.)
By the time you finish your temple max, you will have Rainbow value to your "Enchant", & "Prismatic Weapon" spells.
Your "Reduce Weight" spell will be 80%, because some lame imm decided that sorc reduce should be better since it uses components.