Alchemist Advancement

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As far as stats go, Alchemists need to train the following:
Intelligence to at least 18
Constitution to at least 18
Strength to as close to 18 as possible.
Dexterity to as close to 18 as possible.
Ideally you want these four stats at 25 with potions.

Alchemists may train the following stats before being TAXED: Str: 3, Con: 3, Dex: 2, Int: 7

Races Allowed: Any

Deities Allowed: Any

Alternate information at: https://sites.google.com/view/tev-realms-of-the-dragon/home/guilds/alchemist

Guild is not for the feint of heart. A complete max with both temple skills is approximately 1.2 BILLION experience.

Vitality:

200 Vitality: v.m.c 162, v.m.e 278, v.p.h 94, v.p.e 266

Magic:

magic to 5

magic.spells to 10

magic.spells.offensive to 15

magic.spells.defensive to 15

magic.spells.misc to 15

magic.spells.offensive.target to 300

magic.spells.defensive.self to 300

magic.spells.misc.target to 300 (For Freeze)

magic.spells.offensive to 300

magic.spells.misc to 300

magic.spells to 300

magic.spells.defensive to 300

magic to 300

magic.spells.special to 300 (For Shard - Temple will do the rest)

magic.items.wand to 350 (For Shard)

magic.items.scroll to 350 (For Travel Scrolls)

magic.items to 350

magic.items.rod to 350

magic.items.staff to 350

magic.items.potion to 350



TEMPLE - This is a grind from hell but worth it. Each section will be like leveling a new character from 0 to 415

magic.spells.special to 650 (For Enchant & Shard)

magic.items.potion to 675 (For Potions)



Potions & Components

Created potions are learned northwest of "Worden" in the main guild and may be "study" (studied) for 200,000 xp each, but require a minimum of 30 potion skill points for each one learned.

USC bags are on Synn the Deathmaster & Great Horned Dragon on Madagor

Alchemist Annexes are in several major cities, Mithris, Kai-Thann etc